mirror of
https://github.com/ppy/osu.git
synced 2024-12-31 01:42:55 +08:00
30 lines
932 B
C#
30 lines
932 B
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|||
|
// See the LICENCE file in the repository root for full licence text.
|
|||
|
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using osu.Framework.Input.StateChanges;
|
|||
|
using osu.Game.Replays;
|
|||
|
using osu.Game.Rulesets.Replays;
|
|||
|
|
|||
|
namespace osu.Game.Rulesets.Pippidon.Replays
|
|||
|
{
|
|||
|
public class PippidonFramedReplayInputHandler : FramedReplayInputHandler<PippidonReplayFrame>
|
|||
|
{
|
|||
|
public PippidonFramedReplayInputHandler(Replay replay)
|
|||
|
: base(replay)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
protected override bool IsImportant(PippidonReplayFrame frame) => frame.Actions.Any();
|
|||
|
|
|||
|
public override void CollectPendingInputs(List<IInput> inputs)
|
|||
|
{
|
|||
|
inputs.Add(new ReplayState<PippidonAction>
|
|||
|
{
|
|||
|
PressedActions = CurrentFrame?.Actions ?? new List<PippidonAction>(),
|
|||
|
});
|
|||
|
}
|
|||
|
}
|
|||
|
}
|