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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using System.IO ;
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using System.Threading ;
using System.Threading.Tasks ;
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using osu.Framework.Allocation ;
using osu.Framework.Audio ;
using osu.Framework.Audio.Sample ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics.Containers ;
using osu.Framework.Input ;
using osu.Framework.Input.Bindings ;
using osu.Framework.Platform ;
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using osu.Framework.Threading ;
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using osu.Game.Configuration ;
using osu.Game.Input.Bindings ;
using osu.Game.Overlays ;
using osu.Game.Overlays.Notifications ;
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using SixLabors.ImageSharp ;
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namespace osu.Game.Graphics
{
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public class ScreenshotManager : Container , IKeyBindingHandler < GlobalAction > , IHandleGlobalKeyboardInput
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{
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private readonly BindableBool cursorVisibility = new BindableBool ( true ) ;
/// <summary>
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/// Changed when screenshots are being or have finished being taken, to control whether cursors should be visible.
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/// If cursors should not be visible, cursors have 3 frames to hide themselves.
/// </summary>
public IBindable < bool > CursorVisibility = > cursorVisibility ;
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private Bindable < ScreenshotFormat > screenshotFormat ;
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private Bindable < bool > captureMenuCursor ;
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private GameHost host ;
private Storage storage ;
private NotificationOverlay notificationOverlay ;
private SampleChannel shutter ;
[BackgroundDependencyLoader]
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private void load ( GameHost host , OsuConfigManager config , Storage storage , NotificationOverlay notificationOverlay , AudioManager audio )
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{
this . host = host ;
this . storage = storage . GetStorageForDirectory ( @"screenshots" ) ;
this . notificationOverlay = notificationOverlay ;
screenshotFormat = config . GetBindable < ScreenshotFormat > ( OsuSetting . ScreenshotFormat ) ;
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captureMenuCursor = config . GetBindable < bool > ( OsuSetting . ScreenshotCaptureMenuCursor ) ;
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shutter = audio . Samples . Get ( "UI/shutter" ) ;
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}
public bool OnPressed ( GlobalAction action )
{
switch ( action )
{
case GlobalAction . TakeScreenshot :
shutter . Play ( ) ;
TakeScreenshotAsync ( ) ;
return true ;
}
return false ;
}
public bool OnReleased ( GlobalAction action ) = > false ;
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private volatile int screenShotTasks ;
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public Task TakeScreenshotAsync ( ) = > Task . Run ( async ( ) = >
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{
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Interlocked . Increment ( ref screenShotTasks ) ;
if ( ! captureMenuCursor . Value )
{
cursorVisibility . Value = false ;
// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
const int frames_to_wait = 3 ;
int framesWaited = 0 ;
ScheduledDelegate waitDelegate = host . DrawThread . Scheduler . AddDelayed ( ( ) = > framesWaited + + , 0 , true ) ;
while ( framesWaited < frames_to_wait )
Thread . Sleep ( 10 ) ;
waitDelegate . Cancel ( ) ;
}
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using ( var image = await host . TakeScreenshotAsync ( ) )
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{
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if ( Interlocked . Decrement ( ref screenShotTasks ) = = 0 & & cursorVisibility . Value = = false )
cursorVisibility . Value = true ;
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var fileName = getFileName ( ) ;
if ( fileName = = null ) return ;
var stream = storage . GetStream ( fileName , FileAccess . Write ) ;
switch ( screenshotFormat . Value )
{
case ScreenshotFormat . Png :
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image . SaveAsPng ( stream ) ;
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break ;
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case ScreenshotFormat . Jpg :
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image . SaveAsJpeg ( stream ) ;
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break ;
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default :
throw new ArgumentOutOfRangeException ( nameof ( screenshotFormat ) ) ;
}
notificationOverlay . Post ( new SimpleNotification
{
Text = $"{fileName} saved!" ,
Activated = ( ) = >
{
storage . OpenInNativeExplorer ( ) ;
return true ;
}
} ) ;
}
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} ) ;
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private string getFileName ( )
{
var dt = DateTime . Now ;
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var fileExt = screenshotFormat . ToString ( ) . ToLowerInvariant ( ) ;
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var withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}" ;
if ( ! storage . Exists ( withoutIndex ) )
return withoutIndex ;
for ( ulong i = 1 ; i < ulong . MaxValue ; i + + )
{
var indexedName = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}-{i}.{fileExt}" ;
if ( ! storage . Exists ( indexedName ) )
return indexedName ;
}
return null ;
}
}
}