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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/GlowPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
public class GlowPiece : Container
{
public GlowPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Child = new Sprite
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Texture = textures.Get("Gameplay/osu/ring-glow"),
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Blending = BlendingParameters.Additive,
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Alpha = 0.5f
};
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}
}
}