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osu-lazer/osu.Game/Screens/Play/ReplayDownloadButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online;
using osu.Game.Scoring;
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using osu.Game.Online.API.Requests.Responses;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play
{
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
{
private DownloadButton button;
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private ShakeContainer shakeContainer;
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private ReplayAvailability replayAvailability
{
get
{
if (State.Value == DownloadState.LocallyAvailable)
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return ReplayAvailability.Local;
if (Model.Value is APILegacyScoreInfo apiScore && apiScore.Replay)
return ReplayAvailability.Online;
return ReplayAvailability.NotAvailable;
}
}
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public ReplayDownloadButton(ScoreInfo score)
: base(score)
{
}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, ScoreManager scores)
{
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InternalChild = shakeContainer = new ShakeContainer
{
RelativeSizeAxes = Axes.Both,
Child = button = new DownloadButton
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{
RelativeSizeAxes = Axes.Both,
}
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};
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button.Action = () =>
{
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switch (State.Value)
{
case DownloadState.LocallyAvailable:
game?.PresentScore(Model.Value);
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break;
case DownloadState.NotDownloaded:
scores.Download(Model.Value);
break;
case DownloadState.Downloaded:
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case DownloadState.Downloading:
shakeContainer.Shake();
break;
}
};
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State.BindValueChanged(state =>
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{
button.State.Value = state.NewValue;
switch (replayAvailability)
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{
case ReplayAvailability.Local:
button.TooltipText = @"Watch replay";
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break;
case ReplayAvailability.Online:
button.TooltipText = @"Download replay";
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break;
default:
button.TooltipText = @"Replay unavailable";
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break;
}
}, true);
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button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
}
private enum ReplayAvailability
{
Local,
Online,
NotAvailable,
}
}
}