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osu-lazer/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
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using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets;
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using System.Linq;
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namespace osu.Game.Input.Bindings
{
/// <summary>
/// A KeyBindingInputManager with a database backing for custom overrides.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public class DatabasedKeyBindingContainer<T> : KeyBindingContainer<T>
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where T : struct
{
private readonly RulesetInfo ruleset;
private readonly int? variant;
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private KeyBindingStore store;
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
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/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
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/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
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: base(simultaneousMode)
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{
this.ruleset = ruleset;
this.variant = variant;
if (ruleset != null && variant == null)
throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
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}
[BackgroundDependencyLoader]
private void load(KeyBindingStore keyBindings)
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{
store = keyBindings;
}
protected override void LoadComplete()
{
base.LoadComplete();
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store.KeyBindingChanged += ReloadMappings;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
if (store != null)
store.KeyBindingChanged -= ReloadMappings;
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}
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protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
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}
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}