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osu-lazer/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
{
public ManiaFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
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}
}