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osu-lazer/osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchStacker : PlayerTestScene
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{
public TestSceneCatchStacker()
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: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
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}
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}