2020-02-17 17:47:22 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-11-30 12:46:02 +08:00
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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2020-11-26 13:26:38 +08:00
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namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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internal class FruitPiece : CompositeDrawable
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{
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/// <summary>
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/// Because we're adding a border around the fruit, we need to scale down some.
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/// </summary>
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public const float RADIUS_ADJUST = 1.1f;
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public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
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public readonly Bindable<bool> HyperDash = new Bindable<bool>();
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[CanBeNull]
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private DrawableCatchHitObject drawableHitObject;
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[CanBeNull]
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private BorderPiece borderPiece;
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public FruitPiece()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load([CanBeNull] DrawableHitObject drawable)
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{
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drawableHitObject = (DrawableCatchHitObject)drawable;
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AddInternal(getFruitFor(VisualRepresentation.Value));
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// if it is not part of a DHO, the border is always invisible.
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if (drawableHitObject != null)
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AddInternal(borderPiece = new BorderPiece());
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if (HyperDash.Value)
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AddInternal(new HyperBorderPiece());
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}
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protected override void Update()
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{
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if (borderPiece != null && drawableHitObject?.HitObject != null)
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borderPiece.Alpha = (float)Math.Clamp((drawableHitObject.HitObject.StartTime - Time.Current) / 500, 0, 1);
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}
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private Drawable getFruitFor(FruitVisualRepresentation representation)
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{
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switch (representation)
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{
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case FruitVisualRepresentation.Pear:
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return new PearPiece();
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case FruitVisualRepresentation.Grape:
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return new GrapePiece();
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case FruitVisualRepresentation.Pineapple:
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return new PineapplePiece();
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case FruitVisualRepresentation.Banana:
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return new BananaPiece();
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case FruitVisualRepresentation.Raspberry:
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return new RaspberryPiece();
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}
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return Empty();
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}
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}
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}
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