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osu-lazer/osu.Game/Screens/Select/NoResultsPlaceholder.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Localisation;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Select
{
public class NoResultsPlaceholder : VisibilityContainer
{
private FilterCriteria? filter;
private LinkFlowContainer textFlow = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
[Resolved]
private FirstRunSetupOverlay? firstRunSetupOverlay { get; set; }
[Resolved]
private OsuConfigManager config { get; set; } = null!;
public FilterCriteria Filter
{
set
{
if (filter == value)
return;
filter = value;
Scheduler.AddOnce(updateText);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Masking = true;
CornerRadius = 10;
Width = 300;
AutoSizeAxes = Axes.Y;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray2,
RelativeSizeAxes = Axes.Both,
},
new SpriteIcon
{
Icon = FontAwesome.Regular.SadTear,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(10),
Size = new Vector2(50),
},
textFlow = new LinkFlowContainer
{
Y = 60,
Padding = new MarginPadding(10),
TextAnchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
};
}
protected override void PopIn()
{
this.FadeIn(600, Easing.OutQuint);
Scheduler.AddOnce(updateText);
}
protected override void PopOut()
{
this.FadeOut(200, Easing.OutQuint);
}
private void updateText()
{
// TODO: Refresh this text when new beatmaps are imported. Right now it won't get up-to-date suggestions.
// Bounce should play every time the filter criteria is updated.
this.ScaleTo(0.9f)
.ScaleTo(1f, 1000, Easing.OutElastic);
textFlow.Clear();
if (beatmaps.QueryBeatmapSet(s => !s.Protected && !s.DeletePending) == null)
{
textFlow.AddParagraph("No beatmaps found!");
textFlow.AddParagraph(string.Empty);
textFlow.AddParagraph("Consider using the \"");
textFlow.AddLink(FirstRunSetupOverlayStrings.FirstRunSetupTitle, () => firstRunSetupOverlay?.Show());
textFlow.AddText("\" to download or import some beatmaps!");
}
else
{
textFlow.AddParagraph("No beatmaps match your filter criteria!");
textFlow.AddParagraph(string.Empty);
if (string.IsNullOrEmpty(filter?.SearchText))
{
// TODO: Add realm queries to hint at which ruleset results are available in (and allow clicking to switch).
// TODO: Make this message more certain by ensuring the osu! beatmaps exist before suggesting.
if (filter?.Ruleset.OnlineID > 0 && !filter.AllowConvertedBeatmaps)
{
textFlow.AddParagraph("Beatmaps may be available by ");
textFlow.AddLink("enabling automatic conversion", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
textFlow.AddText("!");
}
}
else
{
textFlow.AddParagraph("You can try ");
textFlow.AddLink("searching online", LinkAction.SearchBeatmapSet, filter.SearchText);
textFlow.AddText(" for this query.");
}
}
// TODO: add clickable link to reset criteria.
}
}
}