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osu-lazer/osu.Game/IO/MigratableStorage.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using osu.Framework.Platform;
namespace osu.Game.IO
{
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/// <summary>
/// A <see cref="WrappedStorage"/> that is migratable to different locations.
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/// </summary>
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public abstract class MigratableStorage : WrappedStorage
{
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/// <summary>
/// A relative list of directory paths which should not be migrated.
/// </summary>
public virtual string[] IgnoreDirectories => Array.Empty<string>();
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/// <summary>
/// A relative list of file paths which should not be migrated.
/// </summary>
public virtual string[] IgnoreFiles => Array.Empty<string>();
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protected MigratableStorage(Storage storage, string subPath = null)
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: base(storage, subPath)
{
}
/// <summary>
/// A general purpose migration method to move the storage to a different location.
/// <param name="newStorage">The target storage of the migration.</param>
/// </summary>
/// <returns>Whether cleanup could complete.</returns>
public virtual bool Migrate(Storage newStorage)
{
var source = new DirectoryInfo(GetFullPath("."));
var destination = new DirectoryInfo(newStorage.GetFullPath("."));
// using Uri is the easiest way to check equality and contains (https://stackoverflow.com/a/7710620)
var sourceUri = new Uri(source.FullName + Path.DirectorySeparatorChar);
var destinationUri = new Uri(destination.FullName + Path.DirectorySeparatorChar);
if (sourceUri == destinationUri)
throw new ArgumentException("Destination provided is already the current location", destination.FullName);
if (sourceUri.IsBaseOf(destinationUri))
throw new ArgumentException("Destination provided is inside the source", destination.FullName);
// ensure the new location has no files present, else hard abort
if (destination.Exists)
{
if (destination.GetFiles().Length > 0 || destination.GetDirectories().Length > 0)
throw new ArgumentException("Destination provided already has files or directories present", destination.FullName);
}
CopyRecursive(source, destination);
ChangeTargetStorage(newStorage);
return DeleteRecursive(source);
}
protected bool DeleteRecursive(DirectoryInfo target, bool topLevelExcludes = true)
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{
bool allFilesDeleted = true;
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foreach (System.IO.FileInfo fi in target.GetFiles())
{
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if (topLevelExcludes && IgnoreFiles.Contains(fi.Name))
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continue;
allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false);
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}
foreach (DirectoryInfo dir in target.GetDirectories())
{
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if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name))
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continue;
allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false);
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}
if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0)
allFilesDeleted &= AttemptOperation(target.Delete, throwOnFailure: false);
return allFilesDeleted;
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}
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protected void CopyRecursive(DirectoryInfo source, DirectoryInfo destination, bool topLevelExcludes = true)
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{
// based off example code https://docs.microsoft.com/en-us/dotnet/api/system.io.directoryinfo
if (!destination.Exists)
Directory.CreateDirectory(destination.FullName);
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foreach (System.IO.FileInfo fi in source.GetFiles())
{
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if (topLevelExcludes && IgnoreFiles.Contains(fi.Name))
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continue;
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AttemptOperation(() => fi.CopyTo(Path.Combine(destination.FullName, fi.Name), true));
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}
foreach (DirectoryInfo dir in source.GetDirectories())
{
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if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name))
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continue;
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CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false);
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}
}
/// <summary>
/// Attempt an IO operation multiple times and only throw if none of the attempts succeed.
/// </summary>
/// <param name="action">The action to perform.</param>
/// <param name="attempts">The number of attempts (250ms wait between each).</param>
/// <param name="throwOnFailure">Whether to throw an exception on failure. If <c>false</c>, will silently fail.</param>
protected static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true)
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{
while (true)
{
try
{
action();
return true;
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}
catch (Exception)
{
if (attempts-- == 0)
{
if (throwOnFailure)
throw;
return false;
}
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}
Thread.Sleep(250);
}
}
}
}