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osu-lazer/osu.Game/Online/Solo/SoloStatisticsWatcher.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Spectator;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Online.Solo
{
/// <summary>
/// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics.
/// </summary>
public partial class SoloStatisticsWatcher : Component
{
[Resolved]
private SpectatorClient spectatorClient { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
private readonly Dictionary<long, StatisticsUpdateCallback> callbacks = new Dictionary<long, StatisticsUpdateCallback>();
private long? lastProcessedScoreId;
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private readonly Dictionary<string, UserStatistics> latestStatistics = new Dictionary<string, UserStatistics>();
protected override void LoadComplete()
{
base.LoadComplete();
api.LocalUser.BindValueChanged(user => onUserChanged(user.NewValue), true);
spectatorClient.OnUserScoreProcessed += userScoreProcessed;
}
/// <summary>
/// Registers for a user statistics update after the given <paramref name="score"/> has been processed server-side.
/// </summary>
/// <param name="score">The score to listen for the statistics update for.</param>
/// <param name="onUpdateReady">The callback to be invoked once the statistics update has been prepared.</param>
public void RegisterForStatisticsUpdateAfter(ScoreInfo score, Action<SoloStatisticsUpdate> onUpdateReady) => Schedule(() =>
{
if (!api.IsLoggedIn)
return;
var callback = new StatisticsUpdateCallback(score, onUpdateReady);
if (lastProcessedScoreId == score.OnlineID)
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{
requestStatisticsUpdate(api.LocalUser.Value.Id, callback);
return;
}
callbacks[score.OnlineID] = callback;
});
private void onUserChanged(APIUser? localUser) => Schedule(() =>
{
callbacks.Clear();
lastProcessedScoreId = null;
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latestStatistics.Clear();
if (!api.IsLoggedIn)
return;
Debug.Assert(localUser != null);
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var userRequest = new GetUsersRequest(new[] { localUser.OnlineID });
userRequest.Success += response => Schedule(() =>
{
foreach (var rulesetStats in response.Users.Single().RulesetsStatistics)
latestStatistics.Add(rulesetStats.Key, rulesetStats.Value);
});
api.Queue(userRequest);
});
private void userScoreProcessed(int userId, long scoreId)
{
if (userId != api.LocalUser.Value?.OnlineID)
return;
lastProcessedScoreId = scoreId;
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if (!callbacks.TryGetValue(scoreId, out var callback))
return;
requestStatisticsUpdate(userId, callback);
callbacks.Remove(scoreId);
}
private void requestStatisticsUpdate(int userId, StatisticsUpdateCallback callback)
{
var request = new GetUserRequest(userId, callback.Score.Ruleset);
request.Success += user => Schedule(() => dispatchStatisticsUpdate(callback, user.Statistics));
api.Queue(request);
}
private void dispatchStatisticsUpdate(StatisticsUpdateCallback callback, UserStatistics updatedStatistics)
{
string rulesetName = callback.Score.Ruleset.ShortName;
if (!latestStatistics.TryGetValue(rulesetName, out var latestRulesetStatistics))
return;
var update = new SoloStatisticsUpdate(callback.Score, latestRulesetStatistics, updatedStatistics);
callback.OnUpdateReady.Invoke(update);
latestStatistics[rulesetName] = updatedStatistics;
}
protected override void Dispose(bool isDisposing)
{
if (spectatorClient.IsNotNull())
spectatorClient.OnUserScoreProcessed -= userScoreProcessed;
base.Dispose(isDisposing);
}
private class StatisticsUpdateCallback
{
public ScoreInfo Score { get; }
public Action<SoloStatisticsUpdate> OnUpdateReady { get; }
public StatisticsUpdateCallback(ScoreInfo score, Action<SoloStatisticsUpdate> onUpdateReady)
{
Score = score;
OnUpdateReady = onUpdateReady;
}
}
}
}