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osu-lazer/osu.Game/Screens/Play/SongProgressBar.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
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using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Play
{
public class SongProgressBar : DragBar
{
public Color4 FillColour
{
get { return Fill.Colour; }
set { Fill.Colour = value; }
}
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
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{
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Height = barHeight + handleBarHeight + handleSize.Y;
Fill.RelativeSizeAxes = Axes.X;
Fill.Height = barHeight;
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Add(new Box
{
Name = "Background",
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Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = barHeight,
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Colour = Color4.Black,
Alpha = 0.5f,
Depth = 1
});
Fill.Add(new Container
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Width = 2,
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Height = barHeight + handleBarHeight,
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Colour = Color4.White,
Position = new Vector2(2, 0),
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Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
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Size = handleSize,
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CornerRadius = 5,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White
}
}
}
}
});
}
}
}