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79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
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{
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public partial class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
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{
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private const double time_preempt = 600;
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private const double time_fadein = 400;
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public override bool HandlePositionalInput => true;
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public DrawablePippidonHitObject(PippidonHitObject hitObject)
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: base(hitObject)
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{
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Size = new Vector2(80);
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Origin = Anchor.Centre;
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Position = hitObject.Position;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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AddInternal(new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get("coin"),
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});
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}
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public override IEnumerable<HitSampleInfo> GetSamples() => new[]
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK)
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};
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss);
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}
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protected override double InitialLifetimeOffset => time_preempt;
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protected override void UpdateInitialTransforms() => this.FadeInFromZero(time_fadein);
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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this.ScaleTo(5, 1500, Easing.OutQuint).FadeOut(1500, Easing.OutQuint).Expire();
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break;
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case ArmedState.Miss:
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const double duration = 1000;
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this.ScaleTo(0.8f, duration, Easing.OutQuint);
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this.MoveToOffset(new Vector2(0, 10), duration, Easing.In);
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this.FadeColour(Color4.Red.Opacity(0.5f), duration / 2, Easing.OutQuint).Then().FadeOut(duration / 2, Easing.InQuint).Expire();
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break;
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}
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}
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}
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}
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