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osu-lazer/osu.Game/Overlays/Settings/SettingsSlider.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public class SettingsSlider<T> : SettingsSlider<T, OsuSliderBar<T>>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
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{
}
public class SettingsSlider<TValue, TSlider> : SettingsItem<TValue>
where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
where TSlider : OsuSliderBar<TValue>, new()
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{
protected override Drawable CreateControl() => new TSlider
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{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
RelativeSizeAxes = Axes.X
};
/// <summary>
/// When set, value changes based on user input are only transferred to any bound control's Current on commit.
/// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the <see cref="SliderBar{T}"/> on the screen.
/// </summary>
public bool TransferValueOnCommit
{
get => ((TSlider)Control).TransferValueOnCommit;
set => ((TSlider)Control).TransferValueOnCommit = value;
}
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/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep
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{
get => ((TSlider)Control).KeyboardStep;
set => ((TSlider)Control).KeyboardStep = value;
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}
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
public bool DisplayAsPercentage
{
get => ((TSlider)Control).DisplayAsPercentage;
set => ((TSlider)Control).DisplayAsPercentage = value;
}
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}
}