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osu-lazer/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osuTK;
using System.Linq;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapRulesetSelector : RulesetSelector
{
private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
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public BeatmapSetInfo BeatmapSet
{
get => beatmapSet.Value;
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set
{
// propagate value to tab items first to enable only available rulesets.
beatmapSet.Value = value;
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SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value));
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}
}
public BeatmapRulesetSelector()
{
AutoSizeAxes = Axes.Both;
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
{
BeatmapSet = { BindTarget = beatmapSet }
};
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
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};
}
}