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osu-lazer/osu.Game/Rulesets/UI/RulesetInputManager.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI
{
public abstract class RulesetInputManager<T> : DatabasedKeyBindingInputManager<T>, ICanAttachKeyCounter
where T : struct
{
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique)
{
}
public void Attach(KeyCounterCollection keyCounter)
{
var receptor = new ActionReceptor(keyCounter);
Add(receptor);
keyCounter.SetReceptor(receptor);
keyCounter.AddRange(DefaultKeyBindings.Select(b => b.GetAction<T>()).Distinct().Select(b => new KeyCounterAction<T>(b)));
}
public class ActionReceptor : KeyCounterCollection.Receptor, IKeyBindingHandler<T>
{
public ActionReceptor(KeyCounterCollection target)
: base(target)
{
}
public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action));
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action));
}
}
public interface ICanAttachKeyCounter
{
void Attach(KeyCounterCollection keyCounter);
}
}