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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
using System.Collections.Generic ;
using System.Linq ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using OpenTK ;
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using osu.Game.Beatmaps.Timing ;
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namespace osu.Game.Rulesets.Mania.Timing
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{
/// <summary>
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/// A container in which added drawables are put into a relative coordinate space spanned by a length of time.
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/// <para>
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/// This container contains <see cref="ControlPoint"/>s which scroll inside this container.
/// Drawables added to this container are moved inside the relevant <see cref="ControlPoint"/>,
/// and as such, will scroll along with the <see cref="ControlPoint"/>s.
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/// </para>
/// </summary>
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public class ControlPointContainer : Container < Drawable >
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{
/// <summary>
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/// The amount of time which this container spans.
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/// </summary>
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public double TimeSpan { get ; set ; }
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private readonly List < DrawableControlPoint > drawableControlPoints ;
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public ControlPointContainer ( IEnumerable < ControlPoint > timingChanges )
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{
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drawableControlPoints = timingChanges . Select ( t = > new DrawableControlPoint ( t ) ) . ToList ( ) ;
Children = drawableControlPoints ;
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}
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/// <summary>
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/// Adds a drawable to this container. Note that the drawable added must have its Y-position be
/// an absolute unit of time that is _not_ relative to <see cref="TimeSpan"/>.
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/// </summary>
/// <param name="drawable">The drawable to add.</param>
public override void Add ( Drawable drawable )
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{
// Always add timing sections to ourselves
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if ( drawable is DrawableControlPoint )
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{
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base . Add ( drawable ) ;
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return ;
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}
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var controlPoint = drawableControlPoints . LastOrDefault ( t = > t . CanContain ( drawable ) ) ? ? drawableControlPoints . FirstOrDefault ( ) ;
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if ( controlPoint = = null )
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throw new Exception ( "Could not find suitable timing section to add object to." ) ;
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controlPoint . Add ( drawable ) ;
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}
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/// <summary>
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/// A container that contains drawables within the time span of a timing section.
/// <para>
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/// The content of this container will scroll relative to the current time.
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/// </para>
/// </summary>
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private class DrawableControlPoint : Container
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{
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private readonly ControlPoint timingChange ;
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protected override Container < Drawable > Content = > content ;
private readonly Container content ;
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/// <summary>
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/// Creates a drawable control point. The height of this container will be proportional
/// to the beat length of the control point it is initialized with such that, e.g. a beat length
/// of 500ms results in this container being twice as high as its parent, which further means that
/// the content container will scroll at twice the normal rate.
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/// </summary>
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/// <param name="timingChange">The control point to create the drawable control point for.</param>
public DrawableControlPoint ( ControlPoint timingChange )
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{
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this . timingChange = timingChange ;
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RelativeSizeAxes = Axes . Both ;
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AddInternal ( content = new AutoTimeRelativeContainer
{
RelativeSizeAxes = Axes . Both ,
RelativePositionAxes = Axes . Both ,
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Y = ( float ) timingChange . Time
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} ) ;
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}
protected override void Update ( )
{
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var parent = ( ControlPointContainer ) Parent ;
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// Adjust our height to account for the speed changes
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Height = ( float ) ( 1000 / timingChange . BeatLength / timingChange . SpeedMultiplier ) ;
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RelativeCoordinateSpace = new Vector2 ( 1 , ( float ) parent . TimeSpan ) ;
// Scroll the content
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content . Y = ( float ) ( timingChange . Time - Time . Current ) ;
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}
public override void Add ( Drawable drawable )
{
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// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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drawable . Y - = ( float ) timingChange . Time ;
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base . Add ( drawable ) ;
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}
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/// <summary>
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/// Whether this control point can contain a drawable. This control point can contain a drawable if the drawable is positioned "after" this control point.
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/// </summary>
/// <param name="drawable">The drawable to check.</param>
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public bool CanContain ( Drawable drawable ) = > content . Y < = drawable . Y ;
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/// <summary>
/// A container which always keeps its height and relative coordinate space "auto-sized" to its children.
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/// <para>
/// This is used in the case where children are relatively positioned/sized to time values (e.g. notes/bar lines) to keep
/// such children wrapped inside a container, otherwise they would disappear due to container flattening.
/// </para>
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/// </summary>
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private class AutoTimeRelativeContainer : Container
{
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public override void InvalidateFromChild ( Invalidation invalidation )
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{
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// We only want to re-compute our size when a child's size or position has changed
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if ( ( invalidation & Invalidation . Geometry ) = = 0 )
{
base . InvalidateFromChild ( invalidation ) ;
return ;
}
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if ( ! Children . Any ( ) )
return ;
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float height = Children . Select ( child = > child . Y + child . Height ) . Max ( ) ;
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Height = height ;
RelativeCoordinateSpace = new Vector2 ( 1 , height ) ;
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base . InvalidateFromChild ( invalidation ) ;
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}
}
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}
}
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}