1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-28 05:02:56 +08:00
osu-lazer/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs

29 lines
1003 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Ranking.Statistics
{
/// <summary>
/// Displays the unstable rate statistic for a given play.
/// </summary>
public class UnstableRate : SimpleStatisticItem<double?>
{
/// <summary>
/// Creates and computes an <see cref="UnstableRate"/> statistic.
/// </summary>
/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
public UnstableRate(IEnumerable<HitEvent> hitEvents)
: base("Unstable Rate")
{
Value = hitEvents.CalculateUnstableRate();
}
protected override string DisplayValue(double? value) => value == null ? "(not available)" : value.Value.ToString(@"N2");
}
}