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osu-lazer/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osuTK;
using osuTK.Graphics;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.Cursor
{
public class OsuTooltipContainer : TooltipContainer
{
protected override ITooltip CreateTooltip() => new OsuTooltip();
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public OsuTooltipContainer(CursorContainer cursor)
: base(cursor)
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{
}
protected override double AppearDelay => (1 - CurrentTooltip.Alpha) * base.AppearDelay; // reduce appear delay if the tooltip is already partly visible.
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public class OsuTooltip : Tooltip
{
private readonly Box background;
private readonly OsuSpriteText text;
private bool instantMovement = true;
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public override void SetContent(LocalisableString contentString)
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{
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if (contentString == text.Text) return;
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text.Text = contentString;
if (IsPresent)
{
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
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}
else
AutoSizeDuration = 0;
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}
public OsuTooltip()
{
AutoSizeEasing = Easing.OutQuint;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.9f,
},
text = new OsuSpriteText
{
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Padding = new MarginPadding(5),
Font = OsuFont.GetFont(weight: FontWeight.Regular)
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}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
background.Colour = colour.Gray3;
}
protected override void PopIn()
{
instantMovement |= !IsPresent;
this.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
public override void Move(Vector2 pos)
{
if (instantMovement)
{
Position = pos;
instantMovement = false;
}
else
{
this.MoveTo(pos, 200, Easing.OutQuint);
}
}
}
}
}