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osu-lazer/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModAutoplay : OsuModTestScene
{
protected override bool AllowFail => true;
[Test]
public void TestCursorPositionStoredToJudgement()
{
CreateModTest(new ModTestData
{
Autoplay = true,
PassCondition = () =>
Player.ScoreProcessor.JudgedHits >= 1
&& Player.ScoreProcessor.HitEvents.Any(e => e.Position != null)
});
}
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[Test]
public void TestSpmUnaffectedByRateAdjust()
=> runSpmTest(new OsuModDaycore
{
SpeedChange = { Value = 0.88 }
});
[Test]
public void TestSpmUnaffectedByTimeRamp()
=> runSpmTest(new ModWindUp
{
InitialRate = { Value = 0.7 },
FinalRate = { Value = 1.3 }
});
[Test]
public void TestPerfectScoreOnShortSliderWithRepeat()
{
AddStep("set score to standardised", () => LocalConfig.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 500,
Position = new Vector2(256, 192),
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(0, 6.25f))
}),
RepeatCount = 1,
SliderVelocityMultiplier = 10
}
}
},
PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 1_000_000
});
}
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private void runSpmTest(Mod mod)
{
SpinnerSpmCalculator? spmCalculator = null;
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CreateModTest(new ModTestData
{
Autoplay = true,
Mod = mod,
Beatmap = new Beatmap
{
HitObjects =
{
new Spinner
{
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Duration = 6000,
Position = OsuPlayfield.BASE_SIZE / 2,
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}
}
},
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1
});
AddUntilStep("fetch SPM calculator", () =>
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{
spmCalculator = this.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
return spmCalculator != null;
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});
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.AsNonNull().Result.Value, 477, 5));
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}
}
}