2019-06-29 14:56:37 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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2019-06-29 13:25:30 +08:00
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Containers;
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2019-06-12 04:01:57 +08:00
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using osu.Game.Online;
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using osu.Game.Scoring;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play
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{
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public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
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{
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private DownloadButton button;
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private ShakeContainer shakeContainer;
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private ReplayAvailability replayAvailability
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{
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get
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{
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if (State.Value == DownloadState.LocallyAvailable)
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return ReplayAvailability.Local;
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if (Model.Value is APILegacyScoreInfo apiScore && apiScore.Replay)
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return ReplayAvailability.Online;
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return ReplayAvailability.NotAvailable;
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}
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}
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public ReplayDownloadButton(ScoreInfo score)
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: base(score)
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{
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, ScoreManager scores)
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{
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InternalChild = shakeContainer = new ShakeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = button = new DownloadButton
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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button.Action = () =>
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{
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switch (State.Value)
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{
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case DownloadState.LocallyAvailable:
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game?.PresentScore(Model.Value);
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break;
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case DownloadState.NotDownloaded:
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scores.Download(Model.Value);
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break;
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case DownloadState.Downloaded:
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case DownloadState.Downloading:
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shakeContainer.Shake();
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break;
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}
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};
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State.BindValueChanged(state =>
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{
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button.State.Value = state.NewValue;
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switch (replayAvailability)
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{
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case ReplayAvailability.Local:
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button.TooltipText = @"Watch replay";
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break;
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case ReplayAvailability.Online:
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button.TooltipText = @"Download replay";
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break;
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default:
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button.TooltipText = @"Replay unavailable";
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break;
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}
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}, true);
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2019-06-29 15:19:03 +08:00
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2019-06-30 13:26:20 +08:00
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if (replayAvailability == ReplayAvailability.NotAvailable)
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{
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button.Enabled.Value = false;
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button.Alpha = 0.6f;
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}
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}
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private enum ReplayAvailability
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{
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Local,
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Online,
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NotAvailable,
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}
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}
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}
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