1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 05:02:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

107 lines
3.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
using System;
2019-04-08 17:32:05 +08:00
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
2020-05-01 18:48:31 +08:00
using osu.Framework.Graphics;
2017-08-20 21:21:16 +08:00
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays;
2019-04-08 17:32:05 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
2018-01-04 18:22:15 +08:00
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
2020-05-01 18:48:31 +08:00
using osu.Game.Skinning;
using osuTK;
2018-04-13 17:19:50 +08:00
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Taiko.UI
2016-09-02 18:50:22 +08:00
{
2019-03-20 10:29:16 +08:00
public partial class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
2016-09-02 18:50:22 +08:00
{
public new BindableDouble TimeRange => base.TimeRange;
2020-05-01 18:48:31 +08:00
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true);
2018-11-12 16:36:19 +08:00
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
private SkinnableDrawable scroller;
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
2019-04-08 17:32:05 +08:00
: base(ruleset, beatmap, mods)
{
2018-11-06 14:46:36 +08:00
Direction.Value = ScrollingDirection.Left;
}
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
private void load()
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar));
2020-05-01 18:48:31 +08:00
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Scroller), _ => Empty())
2020-05-01 18:48:31 +08:00
{
RelativeSizeAxes = Axes.X,
Depth = float.MaxValue
});
2022-07-22 15:18:22 +08:00
KeyBindingInputManager.Add(new DrumTouchInputArea());
2020-05-01 18:48:31 +08:00
}
protected override void Update()
{
base.Update();
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
const float scroll_rate = 10;
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
float ratio = DrawHeight / 480;
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
}
2020-05-01 18:48:31 +08:00
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
}
2018-04-13 17:19:50 +08:00
public MultiplierControlPoint ControlPointAt(double time)
{
int result = ControlPoints.BinarySearch(new MultiplierControlPoint(time));
if (result < 0)
result = Math.Clamp(~result - 1, 0, ControlPoints.Count);
return ControlPoints[result];
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
{
LockPlayfieldMaxAspect = { BindTarget = LockPlayfieldMaxAspect }
};
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
2018-04-13 17:19:50 +08:00
protected override Playfield CreatePlayfield() => new TaikoPlayfield();
2018-04-13 17:19:50 +08:00
2020-12-21 01:16:05 +08:00
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;
2018-04-13 17:19:50 +08:00
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
2020-03-24 13:55:49 +08:00
protected override ReplayRecorder CreateReplayRecorder(Score score) => new TaikoReplayRecorder(score);
2016-09-02 18:50:22 +08:00
}
}