2018-01-05 19:21:19 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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2017-09-18 21:32:49 +08:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2018-01-17 16:35:27 +08:00
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using System.ComponentModel;
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2017-09-18 21:32:49 +08:00
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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2018-01-17 16:35:27 +08:00
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using osu.Game.Rulesets.Mods;
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2017-09-18 21:32:49 +08:00
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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2018-01-17 16:35:27 +08:00
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[Description("Player instantiated with a replay.")]
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2017-12-20 20:47:45 +08:00
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public class TestCaseReplay : TestCasePlayer
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2017-09-18 21:32:49 +08:00
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{
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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{
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2018-01-17 16:35:27 +08:00
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// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
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// to simulate setting a replay rather than having the replay already set for us
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2017-09-18 21:32:49 +08:00
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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2018-01-17 16:35:27 +08:00
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var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, false);
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// We have the replay
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var replay = dummyRulesetContainer.Replay;
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// Reset the mods
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beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
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return new ReplayPlayer(replay)
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{
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InitialBeatmap = beatmap
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};
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2017-09-18 21:32:49 +08:00
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}
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}
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}
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