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osu-lazer/osu.Game/Skinning/LegacySkinTransformer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Legacy;
using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Skinning
{
/// <summary>
/// Transformer used to handle support of legacy features for individual rulesets.
/// </summary>
public abstract class LegacySkinTransformer : ISkin
{
/// <summary>
/// Source of the <see cref="ISkin"/> which is being transformed.
/// </summary>
protected ISkinSource Source { get; }
protected LegacySkinTransformer(ISkinSource source)
{
Source = source;
}
public abstract Drawable GetDrawableComponent(ISkinComponent component);
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> Source.GetTexture(componentName, wrapModeS, wrapModeT);
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public virtual ISample GetSample(ISampleInfo sampleInfo)
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{
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Source.GetSample(sampleInfo);
var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds);
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if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
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return new SampleVirtual();
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return Source.GetSample(sampleInfo);
}
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
}
}