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osu-lazer/osu.Game/Overlays/Mods/ModSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osuTK;
using osuTK.Input;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using System;
using System.Linq;
using System.Collections.Generic;
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using osu.Framework.Input.Events;
using osu.Game.Graphics;
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namespace osu.Game.Overlays.Mods
{
public abstract class ModSection : Container
{
private readonly OsuSpriteText headerLabel;
public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
public Action<Mod> Action;
protected abstract Key[] ToggleKeys { get; }
public abstract ModType ModType { get; }
public string Header
{
get => headerLabel.Text;
set => headerLabel.Text = value;
}
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
public IEnumerable<Mod> Mods
{
set
{
var modContainers = value.Select(m =>
{
if (m == null)
return new ModButtonEmpty();
return new ModButton(m)
{
SelectionChanged = Action,
};
}).ToArray();
ButtonsContainer.Children = modContainers;
buttons = modContainers.OfType<ModButton>().ToArray();
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if (value.Any())
{
headerLabel.FadeIn(200);
this.FadeIn(200);
}
else
{
// transition here looks weird as mods instantly disappear.
headerLabel.Hide();
Hide();
}
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}
}
private ModButton[] buttons = { };
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protected override bool OnKeyDown(KeyDownEvent e)
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{
if (ToggleKeys != null)
{
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var index = Array.IndexOf(ToggleKeys, e.Key);
if (index > -1 && index < buttons.Length)
buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
}
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return base.OnKeyDown(e);
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}
public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
/// <summary>
/// Deselect one or more mods in this section.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
{
int delay = 0;
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foreach (var button in buttons)
{
Mod selected = button.SelectedMod;
if (selected == null) continue;
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foreach (var type in modTypes)
if (type.IsInstanceOfType(selected))
{
if (immediate)
button.Deselect();
else
Scheduler.AddDelayed(button.Deselect, delay += 50);
}
}
}
/// <summary>
/// Select one or more mods in this section and deselects all other ones.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be selected.</param>
public void SelectTypes(IEnumerable<Type> modTypes)
{
foreach (var button in buttons)
{
int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m)));
if (i >= 0)
button.SelectAt(i);
else
button.Deselect();
}
}
protected ModSection()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Origin = Anchor.TopCentre;
Anchor = Anchor.TopCentre;
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Children = new Drawable[]
{
headerLabel = new OsuSpriteText
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Position = new Vector2(0f, 0f),
Font = OsuFont.GetFont(weight: FontWeight.Bold)
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},
ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Spacing = new Vector2(50f, 0f),
Margin = new MarginPadding
{
Top = 6,
},
AlwaysPresent = true
},
};
}
}
}