2017-02-07 12:59:30 +08:00
|
|
|
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
2016-09-02 17:27:38 +08:00
|
|
|
|
|
2017-03-17 12:38:17 +08:00
|
|
|
|
using osu.Game.Beatmaps.Timing;
|
|
|
|
|
using osu.Game.Database;
|
2016-11-14 17:54:24 +08:00
|
|
|
|
using osu.Game.Modes.Objects;
|
|
|
|
|
|
|
|
|
|
namespace osu.Game.Modes.Taiko.Objects
|
2016-09-02 17:27:38 +08:00
|
|
|
|
{
|
2017-03-23 10:21:45 +08:00
|
|
|
|
public abstract class TaikoHitObject : HitObject
|
2016-09-02 17:27:38 +08:00
|
|
|
|
{
|
2017-03-17 12:38:17 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// HitCircle radius.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public const float CIRCLE_RADIUS = 64;
|
2016-09-02 17:27:38 +08:00
|
|
|
|
|
2017-03-17 12:38:17 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// The time to scroll in the HitObject.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public double PreEmpt;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Whether this HitObject is in Kiai time.
|
|
|
|
|
/// </summary>
|
2017-03-23 10:21:45 +08:00
|
|
|
|
public bool Kiai { get; protected set; }
|
2017-03-17 12:38:17 +08:00
|
|
|
|
|
|
|
|
|
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
|
|
|
|
{
|
|
|
|
|
base.ApplyDefaults(timing, difficulty);
|
|
|
|
|
|
|
|
|
|
PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000;
|
|
|
|
|
|
|
|
|
|
ControlPoint overridePoint;
|
|
|
|
|
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
|
|
|
|
|
|
|
|
|
|
if (overridePoint != null)
|
|
|
|
|
Kiai |= overridePoint.KiaiMode;
|
|
|
|
|
}
|
2016-09-02 17:27:38 +08:00
|
|
|
|
}
|
2017-03-17 12:38:17 +08:00
|
|
|
|
}
|