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osu-lazer/osu.Game.Tests/Visual/TestCaseEditorCompose.cs

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2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorCompose : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var compose = new Compose();
compose.Beatmap.BindTo(osuGame.Beatmap);
Child = compose;
}
}
}