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osu-lazer/osu.Game.Modes.Osu/OsuScoreProcessor.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Judgements;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
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{
public OsuScoreProcessor()
{
}
public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
: base(hitRenderer)
{
}
protected override void Reset()
{
base.Reset();
Health.Value = 1;
Accuracy.Value = 1;
}
protected override void UpdateCalculations(OsuJudgement judgement)
{
if (judgement != null)
{
switch (judgement.Result)
{
case HitResult.Hit:
Combo.Value++;
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Health.Value += 0.1f;
break;
case HitResult.Miss:
Combo.Value = 0;
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Health.Value -= 0.2f;
break;
}
}
int score = 0;
int maxScore = 0;
foreach (var j in Judgements)
{
score += j.ScoreValue;
maxScore += j.MaxScoreValue;
}
TotalScore.Value = score;
Accuracy.Value = (double)score / maxScore;
}
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}
}