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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/MonoStreak.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Objects;
using System.Collections.Generic;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
{
/// <summary>
/// Encode colour information for a sequence of <see cref="TaikoDifficultyHitObject"/>s. Consecutive <see cref="TaikoDifficultyHitObject"/>s
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/// of the same <see cref="Objects.HitType"/> are encoded within the same <see cref="MonoStreak"/>.
/// </summary>
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public class MonoStreak
{
/// <summary>
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/// List of <see cref="DifficultyHitObject"/>s that are encoded within this <see cref="MonoStreak"/>.
/// </summary>
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public List<TaikoDifficultyHitObject> HitObjects { get; private set; } = new List<TaikoDifficultyHitObject>();
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/// <summary>
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/// The parent <see cref="AlternatingMonoPattern"/> that contains this <see cref="MonoStreak"/>
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/// </summary>
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public AlternatingMonoPattern Parent = null!;
/// <summary>
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/// Index of this <see cref="MonoStreak"/> within it's parent <see cref="AlternatingMonoPattern"/>
/// </summary>
public int Index;
/// <summary>
/// The first <see cref="TaikoDifficultyHitObject"/> in this <see cref="MonoStreak"/>.
/// </summary>
public TaikoDifficultyHitObject FirstHitObject => HitObjects[0];
/// <summary>
/// The hit type of all objects encoded within this <see cref="MonoStreak"/>
/// </summary>
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public HitType? HitType => (HitObjects[0].BaseObject as Hit)?.Type;
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/// <summary>
/// How long the mono pattern encoded within is
/// </summary>
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public int RunLength => HitObjects.Count;
}
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}