mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 11:07:25 +08:00
120 lines
3.5 KiB
C#
120 lines
3.5 KiB
C#
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|||
|
|
|||
|
using osu.Framework.Allocation;
|
|||
|
using osu.Framework.Extensions.Color4Extensions;
|
|||
|
using osu.Framework.Graphics;
|
|||
|
using osu.Framework.Graphics.Colour;
|
|||
|
using osu.Framework.Graphics.Containers;
|
|||
|
using osu.Framework.Graphics.Shapes;
|
|||
|
using osu.Framework.Input.Bindings;
|
|||
|
using osu.Game.Graphics;
|
|||
|
using osu.Game.Rulesets.UI.Scrolling;
|
|||
|
using OpenTK;
|
|||
|
using OpenTK.Graphics;
|
|||
|
|
|||
|
namespace osu.Game.Rulesets.Mania.UI.Components
|
|||
|
{
|
|||
|
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
|||
|
{
|
|||
|
private const float key_icon_size = 10;
|
|||
|
private const float key_icon_corner_radius = 3;
|
|||
|
|
|||
|
public ManiaAction Action;
|
|||
|
|
|||
|
private readonly ScrollingDirection direction;
|
|||
|
|
|||
|
public ColumnKeyArea(ScrollingDirection direction)
|
|||
|
{
|
|||
|
this.direction = direction;
|
|||
|
}
|
|||
|
|
|||
|
private Container keyIcon;
|
|||
|
|
|||
|
[BackgroundDependencyLoader]
|
|||
|
private void load()
|
|||
|
{
|
|||
|
InternalChildren = new Drawable[]
|
|||
|
{
|
|||
|
new Box
|
|||
|
{
|
|||
|
Name = "Key gradient",
|
|||
|
RelativeSizeAxes = Axes.Both,
|
|||
|
Colour = ColourInfo.GradientVertical(
|
|||
|
direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
|
|||
|
direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black),
|
|||
|
Alpha = 0.5f
|
|||
|
},
|
|||
|
keyIcon = new Container
|
|||
|
{
|
|||
|
Name = "Key icon",
|
|||
|
Anchor = Anchor.Centre,
|
|||
|
Origin = Anchor.Centre,
|
|||
|
Size = new Vector2(key_icon_size),
|
|||
|
Masking = true,
|
|||
|
CornerRadius = key_icon_corner_radius,
|
|||
|
BorderThickness = 2,
|
|||
|
BorderColour = Color4.White, // Not true
|
|||
|
Children = new[]
|
|||
|
{
|
|||
|
new Box
|
|||
|
{
|
|||
|
RelativeSizeAxes = Axes.Both,
|
|||
|
Alpha = 0,
|
|||
|
AlwaysPresent = true
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
};
|
|||
|
}
|
|||
|
|
|||
|
protected override void LoadComplete()
|
|||
|
{
|
|||
|
base.LoadComplete();
|
|||
|
updateColours();
|
|||
|
}
|
|||
|
|
|||
|
private Color4 accentColour;
|
|||
|
|
|||
|
public Color4 AccentColour
|
|||
|
{
|
|||
|
get => accentColour;
|
|||
|
set
|
|||
|
{
|
|||
|
if (accentColour == value)
|
|||
|
return;
|
|||
|
accentColour = value;
|
|||
|
|
|||
|
updateColours();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void updateColours()
|
|||
|
{
|
|||
|
if (!IsLoaded)
|
|||
|
return;
|
|||
|
|
|||
|
keyIcon.EdgeEffect = new EdgeEffectParameters
|
|||
|
{
|
|||
|
Type = EdgeEffectType.Glow,
|
|||
|
Radius = 5,
|
|||
|
Colour = accentColour.Opacity(0.5f),
|
|||
|
};
|
|||
|
}
|
|||
|
|
|||
|
public bool OnPressed(ManiaAction action)
|
|||
|
{
|
|||
|
if (action == Action)
|
|||
|
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public bool OnReleased(ManiaAction action)
|
|||
|
{
|
|||
|
if (action == Action)
|
|||
|
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|