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osu-lazer/osu.Game.Mode.Osu/Objects/Drawables/Pieces/SliderBody.cs

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C#
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.ES30;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
private Path path;
private BodyTexture pathTexture;
private BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set
{
path.PathWidth = value;
pathTexture.Size = new Vector2(value, 1);
}
}
private double? drawnProgressStart;
private double? drawnProgressEnd;
private Slider slider;
public SliderBody(Slider s)
{
slider = s;
Children = new Drawable[]
{
pathTexture = new BodyTexture
{
MainColour = s.Colour
},
container = new BufferedContainer
{
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
{
BlendingMode = BlendingMode.None,
},
}
},
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public void SetRange(double p0, double p1)
{
if (p0 > p1)
MathHelper.Swap(ref p0, ref p1);
if (updateSnaking(p0, p1))
{
// Autosizing does not give us the desired behaviour here.
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
container.ForceRedraw();
}
}
private Bindable<bool> snakingIn;
private Bindable<bool> snakingOut;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
}
public double SnakedEnd { get; private set; }
public double SnakedStart { get; private set; }
private List<Vector2> currentCurve = new List<Vector2>();
private bool updateSnaking(double p0, double p1)
{
if (drawnProgressStart == p0 && drawnProgressEnd == p1) return false;
drawnProgressStart = p0;
drawnProgressEnd = p1;
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
path.ClearVertices();
foreach (Vector2 p in currentCurve)
path.AddVertex(p - currentCurve[0]);
return true;
}
protected override void Update()
{
base.Update();
var texture = pathTexture.Texture;
if (texture != null)
{
path.Texture = texture;
pathTexture.Alpha = 0;
}
}
public void UpdateProgress(double progress, int repeat)
{
SnakedStart = 0;
SnakedEnd = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - DrawableOsuHitObject.TIME_PREEMPT)) / DrawableOsuHitObject.TIME_FADEIN, 0, 1) : 1;
if (repeat >= slider.RepeatCount - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
{
SnakedStart = 0;
SnakedEnd = snakingOut ? progress : 1;
}
else
{
SnakedStart = snakingOut ? progress : 0;
}
}
SetRange(SnakedStart, SnakedEnd);
}
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// --------------------------------------------- DO NOT MERGE THIS -----------------------------------------------------------------------
public class BodyTexture : BufferedContainer
{
private Box gradientPortion;
private BufferedContainerDrawNode lastNode;
public Texture Texture => lastNode?.FrameBuffers[0].Texture != null ? new Texture(lastNode.FrameBuffers[0].Texture) : null;
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
lastNode = node as BufferedContainerDrawNode;
}
public Color4 MainColour
{
set
{
gradientPortion.ColourInfo = ColourInfo.GradientHorizontal(
value,
new Color4(value.R, value.G, value.B, value.A * 0.4f)
);
}
}
public BodyTexture()
{
Children = new[]
{
new FlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FlowDirection.HorizontalOnly,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientHorizontal(
new Color4(255, 255, 255, 0),
Color4.White
),
Size = new Vector2(0.02f, 1),
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Size = new Vector2(0.16f, 1),
},
gradientPortion = new Box
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.82f, 1),
},
},
}
};
}
}
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// --------------------------------------------- DO NOT MERGE THIS -----------------------------------------------------------------------
}
}