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30 lines
942 B
C#
30 lines
942 B
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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{
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public class SkinnableAccuracyCounter : SkinnableDrawable, IAccuracyCounter
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{
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public Bindable<double> Current { get; } = new Bindable<double>();
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public SkinnableAccuracyCounter()
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: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
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{
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CentreComponent = false;
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}
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private IAccuracyCounter skinnedCounter;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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skinnedCounter = Drawable as IAccuracyCounter;
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skinnedCounter?.Current.BindTo(Current);
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}
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}
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}
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