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osu-lazer/osu.Game.Rulesets.Mania/Objects/Note.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Rulesets.Mania.Judgements;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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/// <summary>
/// Represents a hit object which has a single hit press.
/// </summary>
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public class Note : ManiaHitObject
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{
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/// <summary>
/// The key-press hit window for this note.
/// </summary>
protected HitWindows HitWindows = new HitWindows();
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
HitWindows = new HitWindows(difficulty.OverallDifficulty);
}
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}
}