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osu-lazer/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
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using osu.Game.Modes.Objects;
namespace osu.Game.Modes.Taiko.Objects
{
public abstract class TaikoHitObject : HitObject
{
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/// <summary>
/// HitCircle radius.
/// </summary>
public const float CIRCLE_RADIUS = 64;
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/// <summary>
/// The time to scroll in the HitObject.
/// </summary>
public double PreEmpt;
/// <summary>
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/// Whether this HitObject is accented.
/// Accented hit objects give more points for hitting the hit object with both keys.
/// </summary>
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public bool Accented;
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/// <summary>
/// Whether this HitObject is in Kiai time.
/// </summary>
public bool Kiai { get; protected set; }
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000;
ControlPoint overridePoint;
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
if (overridePoint != null)
Kiai |= overridePoint.KiaiMode;
}
}
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}