2016-11-03 12:26:49 +08:00
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using System;
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2016-11-04 11:01:11 +08:00
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using OpenTK;
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2016-11-03 12:26:49 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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2016-11-08 07:04:49 +08:00
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using osu.Game.Graphics;
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2016-11-03 12:26:49 +08:00
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
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{
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2016-11-08 10:24:41 +08:00
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public class SkinSection : OptionsSection
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2016-11-03 12:26:49 +08:00
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{
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2016-11-04 11:01:11 +08:00
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protected override string Header => "Skin";
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2016-11-08 07:04:49 +08:00
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public override FontAwesome Icon => FontAwesome.fa_paint_brush;
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2016-11-04 11:01:11 +08:00
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2016-11-08 10:24:41 +08:00
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public SkinSection()
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2016-11-03 12:26:49 +08:00
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{
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2016-11-04 11:01:11 +08:00
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content.Spacing = new Vector2(0, 5);
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2016-11-03 12:26:49 +08:00
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Children = new Drawable[]
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{
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2016-11-04 11:01:11 +08:00
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new SpriteText { Text = "TODO: Skin preview textures" },
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new SpriteText { Text = "Current skin: TODO dropdown" },
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new OsuButton
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2016-11-03 12:26:49 +08:00
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{
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2016-11-04 11:01:11 +08:00
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RelativeSizeAxes = Axes.X,
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Text = "Preview gameplay",
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},
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Open skin folder",
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},
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Export as .osk",
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},
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new BasicCheckBox { LabelText = "Ignore all beatmap skins" },
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new BasicCheckBox { LabelText = "Use skin's sound samples" },
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new BasicCheckBox { LabelText = "Use Taiko skin for Taiko mode" },
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new BasicCheckBox { LabelText = "Always use skin cursor" },
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new SpriteText { Text = "Cursor size: TODO slider" },
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new BasicCheckBox { LabelText = "Automatic cursor size" },
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2016-11-03 12:26:49 +08:00
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};
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}
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}
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}
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