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osu-lazer/osu.Game/Online/IStatefulUserHubClient.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online
{
/// <summary>
/// Common interface for clients of "stateful user hubs", i.e. server-side hubs
/// that preserve user state.
/// In the case of such hubs, concurrency constraints are enforced (only one client
/// can be connected at a time).
/// </summary>
public interface IStatefulUserHubClient
{
/// <summary>
/// Invoked when the server requests a client to disconnect.
/// </summary>
/// <remarks>
/// When this request is received, the client must presume any and all further requests to the server
/// will either fail or be ignored.
/// This method is ONLY to be used for the purposes of:
/// <list type="bullet">
/// <item>actually physically disconnecting from the server,</item>
/// <item>cleaning up / setting up any and all required local client state.</item>
/// </list>
/// </remarks>
Task DisconnectRequested();
}
}