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osu-lazer/osu.Game/Skinning/SkinnableTargetContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Skinning
{
public class SkinnableTargetContainer : SkinReloadableDrawable, ISkinnableTarget
{
private SkinnableTargetComponentsContainer content;
public SkinnableTarget Target { get; }
public IBindableList<ISkinnableDrawable> Components => components;
private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
public SkinnableTargetContainer(SkinnableTarget target)
{
Target = target;
}
/// <summary>
/// Reload all components in this container from the current skin.
/// </summary>
public void Reload()
{
ClearInternal();
components.Clear();
content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer;
if (content != null)
{
LoadComponentAsync(content, wrapper =>
{
AddInternal(wrapper);
components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>());
});
}
}
/// <summary>
/// Add a new skinnable component to this target.
/// </summary>
/// <param name="component">The component to add.</param>
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
public void Add(ISkinnableDrawable component)
{
if (content == null)
throw new NotSupportedException("Attempting to add a new component to a target container which is not supported by the current skin.");
if (!(component is Drawable drawable))
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throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(drawable));
content.Add(drawable);
components.Add(component);
}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
Reload();
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}
}
}