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96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class KeyCounterController : CompositeComponent, IAttachableSkinComponent
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{
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public readonly Bindable<bool> IsCounting = new BindableBool(true);
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private Receptor? receptor;
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public event Action<InputTrigger>? OnNewTrigger;
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private readonly Container<InputTrigger> triggers;
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public IReadOnlyList<InputTrigger> Triggers => triggers;
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public KeyCounterController()
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{
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InternalChild = triggers = new Container<InputTrigger>();
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}
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public void Add(InputTrigger trigger)
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{
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triggers.Add(trigger);
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trigger.IsCounting.BindTo(IsCounting);
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OnNewTrigger?.Invoke(trigger);
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}
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public void AddRange(IEnumerable<InputTrigger> inputTriggers) => inputTriggers.ForEach(Add);
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/// <summary>
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/// Sets a <see cref="Receptor"/> that will populate keybinding events to this <see cref="KeyCounterController"/>.
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/// </summary>
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/// <param name="receptor">The receptor to set</param>
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/// <exception cref="InvalidOperationException">When a <see cref="Receptor"/> is already active on this <see cref="KeyCounterDisplay"/></exception>
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public void SetReceptor(Receptor receptor)
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{
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if (this.receptor != null)
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throw new InvalidOperationException("Cannot set a new receptor when one is already active");
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this.receptor = receptor;
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}
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/// <summary>
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/// Clears any <see cref="KeyCounterController.Receptor"/> active
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/// </summary>
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public void ClearReceptor()
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{
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receptor = null;
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}
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public override bool HandleNonPositionalInput => receptor == null;
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public override bool HandlePositionalInput => receptor == null;
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public partial class Receptor : Drawable
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{
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protected readonly KeyCounterController Target;
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public Receptor(KeyCounterController target)
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{
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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Target = target;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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case KeyDownEvent:
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case KeyUpEvent:
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case MouseDownEvent:
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case MouseUpEvent:
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return Target.TriggerEvent(e);
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}
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return base.Handle(e);
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}
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}
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}
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}
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