1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 15:02:56 +08:00
osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

94 lines
3.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Beatmaps.Drawables
{
internal class DifficultyIconTooltip : VisibilityContainer, ITooltip<DifficultyIconTooltipContent>
{
private OsuSpriteText difficultyName;
private StarRatingDisplay starRating;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
new Box
{
Alpha = 0.9f,
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(5),
Children = new Drawable[]
{
difficultyName = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
},
starRating = new StarRatingDisplay(default, StarRatingDisplaySize.Small)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
}
};
}
private DifficultyIconTooltipContent displayedContent;
public void SetContent(DifficultyIconTooltipContent content)
{
if (displayedContent != null)
starRating.Current.UnbindFrom(displayedContent.Difficulty);
displayedContent = content;
starRating.Current.BindTarget = displayedContent.Difficulty;
difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName;
}
public void Move(Vector2 pos) => Position = pos;
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
internal class DifficultyIconTooltipContent
{
public readonly IBeatmapInfo BeatmapInfo;
public readonly IBindable<StarDifficulty> Difficulty;
public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable<StarDifficulty> difficulty)
{
2021-10-02 23:55:29 +08:00
BeatmapInfo = beatmapInfo;
Difficulty = difficulty;
}
}
}