1
0
mirror of https://github.com/ppy/osu.git synced 2024-10-01 17:17:25 +08:00
osu-lazer/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs

85 lines
2.7 KiB
C#
Raw Normal View History

2018-01-05 19:21:19 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
2017-03-28 20:26:20 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
2018-01-09 21:21:15 +08:00
using osu.Framework.Graphics.Transforms;
using OpenTK;
using osu.Game.Beatmaps;
2016-11-23 10:59:50 +08:00
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Screens.Backgrounds
{
2017-02-17 17:59:30 +08:00
public class BackgroundScreenBeatmap : BackgroundScreen
{
private Background background;
private WorkingBeatmap beatmap;
private Vector2 blurTarget;
public WorkingBeatmap Beatmap
{
2018-01-09 21:21:15 +08:00
get { return beatmap; }
set
{
2017-01-30 22:44:02 +08:00
if (beatmap == value && beatmap != null)
return;
beatmap = value;
Schedule(() =>
{
LoadComponentAsync(new BeatmapBackground(beatmap), b =>
{
float newDepth = 0;
if (background != null)
{
2016-11-30 03:50:12 +08:00
newDepth = background.Depth + 1;
2017-07-21 23:24:09 +08:00
background.FinishTransforms();
background.FadeOut(250);
background.Expire();
}
b.Depth = newDepth;
Add(background = b);
background.BlurSigma = blurTarget;
});
});
}
}
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
{
Beatmap = beatmap;
}
2018-01-09 21:21:15 +08:00
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
=> background?.BlurTo(blurTarget = sigma, duration, easing);
2017-02-17 17:59:30 +08:00
public override bool Equals(BackgroundScreen other)
{
2017-03-07 12:30:36 +08:00
var otherBeatmapBackground = other as BackgroundScreenBeatmap;
2017-03-07 09:59:19 +08:00
if (otherBeatmapBackground == null) return false;
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
}
2017-03-07 09:59:19 +08:00
private class BeatmapBackground : Background
{
private readonly WorkingBeatmap beatmap;
public BeatmapBackground(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
}
}
}
}