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osu-lazer/osu.Game/Overlays/MainSettings.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Screens.Ranking;
using OpenTK;
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namespace osu.Game.Overlays
{
public class MainSettings : SettingsOverlay
{
private readonly KeyBindingOverlay keyBindingOverlay;
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private BackButton backButton;
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
{
new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(keyBindingOverlay),
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new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
};
protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves");
protected override Drawable CreateFooter() => new SettingsFooter();
public MainSettings()
: base(true)
{
keyBindingOverlay = new KeyBindingOverlay { Depth = 1 };
keyBindingOverlay.StateChanged += keyBindingOverlay_StateChanged;
}
public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
private void keyBindingOverlay_StateChanged(VisibilityContainer container, Visibility visibility)
{
const float hidden_width = 120;
switch (visibility)
{
case Visibility.Visible:
Background.FadeTo(0.9f, 500, Easing.OutQuint);
SectionsContainer.FadeOut(100);
ContentContainer.MoveToX(hidden_width - ContentContainer.DrawWidth, 500, Easing.OutQuint);
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backButton.Delay(100).FadeIn(100);
break;
case Visibility.Hidden:
Background.FadeTo(0.6f, 500, Easing.OutQuint);
SectionsContainer.FadeIn(500, Easing.OutQuint);
ContentContainer.MoveToX(0, 500, Easing.OutQuint);
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backButton.FadeOut(100);
break;
}
}
protected override void PopOut()
{
base.PopOut();
keyBindingOverlay.State = Visibility.Hidden;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(keyBindingOverlay);
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AddInternal(backButton = new BackButton
{
Alpha = 0,
Height = 150,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => keyBindingOverlay.Hide()
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
keyBindingOverlay.Margin = new MarginPadding { Left = ContentContainer.Margin.Left + ContentContainer.DrawWidth + ContentContainer.X };
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backButton.Margin = new MarginPadding { Left = ContentContainer.Margin.Left };
backButton.Width = ContentContainer.DrawWidth + ContentContainer.X;
}
private class BackButton : OsuClickableContainer
{
private FillFlowContainer flow;
private AspectContainer aspect;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
aspect = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
flow = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.4f,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new[]
{
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.7f,
TextSize = 12,
Font = @"Exo2.0-Bold",
Origin = Anchor.Centre,
Text = @"back",
},
}
}
};
}
protected override bool OnHover(InputState state)
{
flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
flow.TransformSpacingTo(new Vector2(0), 500, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
aspect.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
}
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}
}