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40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Mania.Edit.Checks
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{
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public class CheckKeyCount : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Check mania keycount.");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateKeycountTooLow(this),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diff = context.Beatmap.Difficulty;
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if (diff.CircleSize < 4)
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{
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yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize);
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}
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}
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public class IssueTemplateKeycountTooLow : IssueTemplate
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{
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public IssueTemplateKeycountTooLow(ICheck check)
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: base(check, IssueType.Problem, "Key count is {0} and must be 4 or higher.")
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{
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}
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public Issue Create(float current) => new Issue(this, current);
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}
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}
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}
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