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osu-lazer/osu.Game/Screens/Play/PauseOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Graphics;
using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Graphics;
using osu.Game.Input.Bindings;
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using osu.Game.Skinning;
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using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
public partial class PauseOverlay : GameplayMenuOverlay
{
public Action OnResume;
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
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public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
private SkinnableSound pauseLoop;
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protected override Action BackAction => () => InternalButtons.First().TriggerClick();
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
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{
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
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{
Looping = true,
Volume = { Value = 0 }
});
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}
protected override void PopIn()
{
base.PopIn();
pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
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pauseLoop.Play();
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}
protected override void PopOut()
{
base.PopOut();
pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
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}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.PauseGameplay:
InternalButtons.First().TriggerClick();
return true;
}
return base.OnPressed(e);
}
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}
}