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osu-lazer/osu.Game/Skinning/Editor/SkinSettingsToolbox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
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using osu.Game.Localisation;
using osu.Game.Screens.Edit.Components;
using osuTK;
namespace osu.Game.Skinning.Editor
{
internal partial class SkinSettingsToolbox : EditorSidebarSection
{
protected override Container<Drawable> Content { get; }
public SkinSettingsToolbox(Drawable component)
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: base(SkinEditorStrings.Settings(component.GetType().Name))
{
base.Content.Add(Content = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = component.CreateSettingsControls().ToArray()
});
}
}
}