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osu-lazer/osu.Game.Rulesets.Mania.Tests/TestSceneManiaTouchInputArea.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
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{
public partial class TestSceneManiaTouchInputArea : PlayerTestScene
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{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchAreaNotInitiallyVisible()
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{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
}
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[Test]
public void TestPressReceptors()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
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for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(index).Action.Value));
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
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}
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
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private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
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}
}