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osu-lazer/osu.Game.Tests/Visual/SongSelectV2/TestSceneSongSelectV2.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
using osu.Game.Screens.SelectV2.Footer;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelectV2
{
public partial class TestSceneSongSelectV2 : ScreenTestScene
{
[Cached]
private readonly ScreenFooter screenScreenFooter;
[Cached]
private readonly OsuLogo logo;
public TestSceneSongSelectV2()
{
Children = new Drawable[]
{
new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = screenScreenFooter = new ScreenFooter
{
OnBack = () => Stack.CurrentScreen.Exit(),
},
},
logo = new OsuLogo
{
Alpha = 0f,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Stack.ScreenPushed += updateFooter;
Stack.ScreenExited += updateFooter;
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("load screen", () => Stack.Push(new Screens.SelectV2.SongSelectV2()));
AddUntilStep("wait for load", () => Stack.CurrentScreen is Screens.SelectV2.SongSelectV2 songSelect && songSelect.IsLoaded);
}
#region Footer
[Test]
public void TestMods()
{
AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
AddStep("two mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock() });
AddStep("three mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
AddStep("four mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() });
AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
AddStep("modified", () => SelectedMods.Value = new List<Mod> { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + one", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + two", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + three", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + four", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddWaitStep("wait", 3);
AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddWaitStep("wait", 3);
AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
}
[Test]
public void TestShowOptions()
{
AddStep("enable options", () =>
{
var optionsButton = this.ChildrenOfType<ScreenFooterButton>().Last();
optionsButton.Enabled.Value = true;
optionsButton.TriggerClick();
});
}
[Test]
public void TestState()
{
AddToggleStep("set options enabled state", state => this.ChildrenOfType<ScreenFooterButton>().Last().Enabled.Value = state);
}
// add these test cases when functionality is implemented.
// [Test]
// public void TestFooterRandom()
// {
// AddStep("press F2", () => InputManager.Key(Key.F2));
// AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
// }
//
// [Test]
// public void TestFooterRandomViaMouse()
// {
// AddStep("click button", () =>
// {
// InputManager.MoveMouseTo(randomButton);
// InputManager.Click(MouseButton.Left);
// });
// AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
// }
//
// [Test]
// public void TestFooterRewind()
// {
// AddStep("press Shift+F2", () =>
// {
// InputManager.PressKey(Key.LShift);
// InputManager.PressKey(Key.F2);
// InputManager.ReleaseKey(Key.F2);
// InputManager.ReleaseKey(Key.LShift);
// });
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
// }
//
// [Test]
// public void TestFooterRewindViaShiftMouseLeft()
// {
// AddStep("shift + click button", () =>
// {
// InputManager.PressKey(Key.LShift);
// InputManager.MoveMouseTo(randomButton);
// InputManager.Click(MouseButton.Left);
// InputManager.ReleaseKey(Key.LShift);
// });
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
// }
//
// [Test]
// public void TestFooterRewindViaMouseRight()
// {
// AddStep("right click button", () =>
// {
// InputManager.MoveMouseTo(randomButton);
// InputManager.Click(MouseButton.Right);
// });
// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
// }
[Test]
public void TestOverlayPresent()
{
AddStep("Press F1", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ScreenFooterButtonMods>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("Overlay visible", () => this.ChildrenOfType<ModSelectOverlay>().Single().State.Value == Visibility.Visible);
AddStep("Hide", () => this.ChildrenOfType<ModSelectOverlay>().Single().Hide());
}
#endregion
private void updateFooter(IScreen? _, IScreen? newScreen)
{
if (newScreen is IOsuScreen osuScreen && osuScreen.ShowFooter)
{
screenScreenFooter.Show();
screenScreenFooter.SetButtons(osuScreen.CreateFooterButtons());
}
else
{
screenScreenFooter.Hide();
screenScreenFooter.SetButtons(Array.Empty<ScreenFooterButton>());
}
}
}
}