2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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2022-09-16 21:16:53 +08:00
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using osu.Framework.Graphics.Colour;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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2021-10-31 00:50:13 +08:00
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using osu.Framework.Localisation;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Overlays.Notifications
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{
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public class SimpleNotification : Notification
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{
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private LocalisableString text;
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2022-01-25 22:38:46 +08:00
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public override LocalisableString Text
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{
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get => text;
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set
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{
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text = value;
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if (textDrawable != null)
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textDrawable.Text = text;
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2018-04-13 17:19:50 +08:00
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}
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}
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2019-04-02 18:55:24 +08:00
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private IconUsage icon = FontAwesome.Solid.InfoCircle;
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public IconUsage Icon
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{
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get => icon;
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set
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{
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icon = value;
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if (iconDrawable != null)
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iconDrawable.Icon = icon;
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2018-04-13 17:19:50 +08:00
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}
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}
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public ColourInfo IconColour
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{
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get => IconContent.Colour;
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set => IconContent.Colour = value;
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}
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private TextFlowContainer? textDrawable;
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private SpriteIcon? iconDrawable;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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Light.Colour = colours.Green;
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IconContent.AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5,
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},
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iconDrawable = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = icon,
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Size = new Vector2(16),
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}
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});
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Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Text = text
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});
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}
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public override bool Read
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{
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get => base.Read;
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set
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{
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if (value == base.Read) return;
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base.Read = value;
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Light.FadeTo(value ? 0 : 1, 100);
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}
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}
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}
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}
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