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osu-lazer/osu.Game/Overlays/FirstRunSetup/ScreenBehaviour.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
namespace osu.Game.Overlays.FirstRunSetup
{
[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.Behaviour))]
public partial class ScreenBehaviour : FirstRunSetupScreen
{
private SearchContainer<SettingsSection> searchContainer;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Content.Children = new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Text = FirstRunSetupOverlayStrings.BehaviourDescription,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 10),
new Dimension(),
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
new RoundedButton
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Text = FirstRunSetupOverlayStrings.NewDefaults,
RelativeSizeAxes = Axes.X,
Action = applyStandard,
},
Empty(),
new RoundedButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
BackgroundColour = colours.Pink3,
Text = FirstRunSetupOverlayStrings.ClassicDefaults,
RelativeSizeAxes = Axes.X,
Action = applyClassic
}
},
},
},
searchContainer = new SearchContainer<SettingsSection>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new SettingsSection[]
{
// This list should be kept in sync with SettingsOverlay.
new GeneralSection(),
new SkinSection(),
// InputSection is intentionally omitted for now due to its sub-panel being a pain to set up.
new UserInterfaceSection(),
new GameplaySection(),
new RulesetSection(),
new AudioSection(),
new GraphicsSection(),
new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
},
SearchTerm = SettingsItem<bool>.CLASSIC_DEFAULT_SEARCH_TERM,
}
};
}
private void applyClassic()
{
foreach (var i in searchContainer.ChildrenOfType<ISettingsItem>().Where(s => s.HasClassicDefault))
i.ApplyClassicDefault();
}
private void applyStandard()
{
foreach (var i in searchContainer.ChildrenOfType<ISettingsItem>().Where(s => s.HasClassicDefault))
i.ApplyDefault();
}
}
}