2021-08-25 15:55:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneGameplaySampleTriggerSource : PlayerTestScene
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{
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private TestGameplaySampleTriggerSource sampleTriggerSource;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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private Beatmap beatmap;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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beatmap = new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Ruleset = ruleset
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}
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};
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const double start_offset = 8000;
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const double spacing = 2000;
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double t = start_offset;
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beatmap.HitObjects.AddRange(new[]
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{
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new HitCircle
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{
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// intentionally start objects a bit late so we can test the case of no alive objects.
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StartTime = t += spacing,
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
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},
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new HitCircle
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{
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StartTime = t += spacing,
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) }
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},
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new HitCircle
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{
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StartTime = t += spacing,
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
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},
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new HitCircle
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{
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2021-08-25 16:39:06 +08:00
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StartTime = t + spacing,
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2021-08-25 15:55:03 +08:00
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
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SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
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},
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});
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return beatmap;
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("Add trigger source", () => Player.HUDOverlay.Add(sampleTriggerSource = new TestGameplaySampleTriggerSource(Player.DrawableRuleset.Playfield.HitObjectContainer)));
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}
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[Test]
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public void TestCorrectHitObject()
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{
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HitObjectLifetimeEntry nextObjectEntry = null;
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AddUntilStep("no alive objects", () => getNextAliveObject() == null);
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AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]);
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AddUntilStep("get next object", () =>
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{
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var nextDrawableObject = getNextAliveObject();
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if (nextDrawableObject != null)
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{
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nextObjectEntry = nextDrawableObject.Entry;
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InputManager.MoveMouseTo(nextDrawableObject.ScreenSpaceDrawQuad.Centre);
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return true;
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}
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return false;
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});
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AddUntilStep("hit first hitobject", () =>
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{
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InputManager.Click(MouseButton.Left);
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return nextObjectEntry.Result.HasResult;
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});
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AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]);
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AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[2]);
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AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
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AddUntilStep("no alive objects", () => getNextAliveObject() == null);
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AddAssert("check correct object after none alive", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
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}
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private DrawableHitObject getNextAliveObject() =>
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Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault();
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[Test]
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public void TestSampleTriggering()
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{
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AddRepeatStep("trigger sample", () => sampleTriggerSource.Play(), 10);
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}
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public class TestGameplaySampleTriggerSource : GameplaySampleTriggerSource
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{
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public TestGameplaySampleTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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}
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public new HitObject GetMostValidObject() => base.GetMostValidObject();
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}
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}
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}
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