2018-05-29 14:24:38 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2018-12-14 13:20:03 +08:00
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using System;
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using System.Collections.Generic;
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2018-05-29 14:24:38 +08:00
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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2018-12-27 12:30:36 +08:00
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using osu.Game.Online.Multiplayer.RoomStatuses;
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2018-05-29 14:24:38 +08:00
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using osu.Game.Rulesets;
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2018-12-10 18:20:41 +08:00
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using osu.Game.Screens.Multi.Match.Components;
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2018-05-29 14:24:38 +08:00
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseMatchInfo : OsuTestCase
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{
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2018-12-14 13:20:03 +08:00
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(Info),
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typeof(HeaderButton),
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typeof(ReadyButton),
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typeof(ViewBeatmapButton)
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};
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2018-05-29 14:24:38 +08:00
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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2018-12-22 13:01:06 +08:00
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var room = new Room();
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Info info = new Info(room);
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2018-05-29 14:24:38 +08:00
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Add(info);
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2018-12-22 13:01:06 +08:00
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AddStep(@"set name", () => room.Name.Value = @"Room Name?");
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AddStep(@"set availability", () => room.Availability.Value = RoomAvailability.FriendsOnly);
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AddStep(@"set status", () => room.Status.Value = new RoomStatusPlaying());
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AddStep(@"set beatmap", () =>
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2018-05-29 14:24:38 +08:00
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{
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2018-12-22 13:01:06 +08:00
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room.Playlist.Clear();
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room.Playlist.Add(new PlaylistItem
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2018-05-29 14:24:38 +08:00
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{
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2018-12-22 13:01:06 +08:00
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Beatmap = new BeatmapInfo
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{
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StarDifficulty = 2.4,
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Ruleset = rulesets.GetRuleset(0),
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Metadata = new BeatmapMetadata
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{
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Title = @"My Song",
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Artist = @"VisualTests",
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AuthorString = @"osu!lazer",
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},
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}
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});
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2018-05-29 14:24:38 +08:00
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});
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2018-12-22 13:01:06 +08:00
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AddStep(@"change name", () => room.Name.Value = @"Room Name!");
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AddStep(@"change availability", () => room.Availability.Value = RoomAvailability.InviteOnly);
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AddStep(@"change status", () => room.Status.Value = new RoomStatusOpen());
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AddStep(@"null beatmap", () => room.Playlist.Clear());
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AddStep(@"change beatmap", () =>
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2018-05-29 14:24:38 +08:00
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{
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room.Playlist.Clear();
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room.Playlist.Add(new PlaylistItem
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2018-05-29 14:24:38 +08:00
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{
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2018-12-22 13:01:06 +08:00
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Beatmap = new BeatmapInfo
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{
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StarDifficulty = 4.2,
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Ruleset = rulesets.GetRuleset(3),
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Metadata = new BeatmapMetadata
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{
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Title = @"Your Song",
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Artist = @"Tester",
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AuthorString = @"Someone",
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},
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}
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});
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2018-05-29 14:24:38 +08:00
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});
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}
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}
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}
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